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 Army of Two: The Devil’s Cartel Producer Talks Delivering “A Struggling Product In Very Little Time”

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Haunter
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Army of Two: The Devil’s Cartel Producer Talks Delivering “A Struggling Product In Very Little Time” Empty
PostSubject: Army of Two: The Devil’s Cartel Producer Talks Delivering “A Struggling Product In Very Little Time”   Army of Two: The Devil’s Cartel Producer Talks Delivering “A Struggling Product In Very Little Time” Icon_minitimeTue Jan 07, 2014 5:30 am

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Effectively ending the Army of Two franchise, Army of Two: The Devil’s Cartel was released earlier this year to low review scores and didn’t chart in the NPD’s top 10 for either March or April, but it did manage a 6th place UK debut before disappearing a few weeks later.

To shed some light on the troubled development of The Devil’s Cartel, Executive Producer Julian Beak (who started working at EA in January 2012) posted his recollection of what happened on LinkedIn (via Videogamer):

"Recruited late in development to nurture the team at Visceral Games Montreal to deliver a struggling product in very little time. Reversed negative trajectory of team’s morale. Rebuilt confidence and a trustworthy culture through hard work and the frequent celebration of success. Modeled and coached honesty, tenacity and commitment at all levels. The team’s new high standard of proficiency was applied too late and the predictable result was an underwhelming production."
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Army of Two: The Devil’s Cartel Producer Talks Delivering “A Struggling Product In Very Little Time”
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