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Join date : 2012-05-09
|Subject: PS4 Exclusive Knack Is Ten Hours Long Wed Jun 26, 2013 5:35 pm|| |
- Quote :
- The brains behind Knack – and the PlayStation 4 itself – is a man named Mark Cerny. Cerny is perhaps one of the most prolific game designers and developers of all-time, especially on PlayStation platforms. After getting his start designing and programming classic arcade games like Marble Madness, he jumped to the PlayStation family, where he produced, designed and programmed in series ranging from Crash Bandicoot and Spyro the Dragon to Ratchet & Clank and Jak & Daxter.
In other words, Cerny knows platformers. And in a conversation with the PlayStation Blog, he revealed some new information about the PS4 launch game Knack, including how long it is.
“It’s not apparent from the E3 demo, but [Knack] is a very story driven adventure,” he said. “The first time through should take about ten hours, and then we have included a lot of features that make it interesting to play again.”
Those features include “hundreds of secret rooms” full of treasure chests. Other secret collectibles include Gadgets and Crystal Relics, designed to make Knack stronger and to keep the player exploring.
Cerny notes that the team working on Knack previously worked on games like Shadow of the Colossus, Ape Escape, and even God of War III. But the intention, he explains, was to make “an international title.” Knack doesn’t look or play like a more traditional Japanese game, even if it’s being made in the east, because it’s not meant to.
Knack launches alongside PlayStation 4 later this fall.